World of the Rim: The Magic System & Geography of The Corruption Within
Beyond the impossible mountains lies a world where magic doesn’t just bend the land, it bends the soul. This is the world of the Rim: a continent split between sanctuary and ruin, governed by ancient pacts and older sins. Below is a guide to its geography, its laws, and the relic that started it all.
The Bottoms
The Bottoms are the lowlands beneath the Rim, fertile, settled, and deceptively peaceful. Farms, livestock, and quiet villages stretch across the valley floor, far from the mountain peaks where magic festers. It is here that Adam Foreman’s story begins, in a world that still believes itself safe.
The Rim
The Rim is the mountain range that seals the known world from what lies beyond it, a wall as much spiritual as physical. For centuries it has kept the old corruption contained. When that seal breaks, the line between the Bottoms’ peace and the Rim’s danger collapses with it.
The Green Law
Beyond the Rim lies a kingdom ruled by ancient druids who neither age nor forgive. Under the Green Law, every root, every life, and every death is governed by a ruthless natural order. The druids call it balance. Those who live under it call it survival. When that order is broken, the Green Law does not bend, it hunts.
The Creator's Chest
The Weight of Magic
Sealed within the Creator’s Hall, the Creator’s Chest held a power the world spent centuries trying to forget. When it was opened, it did not just unleash magic, it stirred a fallen god and set a kingdom trembling. The corruption within it doesn’t simply grant power; it takes a price from everyone who touches it.
Step Into the World
This is only the surface of the Rim. The full descent into its magic, its druids, and its corruption begins in The Corruption Within.